Calito Nations — A survival civilization server where every system feeds into every other. Build towns, elect leaders through ranked-choice voting, cultivate and trade rare herbs on a dynamic supply-and-demand market, and wage siege warfare with permanent consequences for the map. Your government type changes your town's real economics. Your diplomacy determines whether peace is profitable or war is inevitable. Your territory has value — conquer a resource-rich town and extract 65% of its output, or watch your own people revolt if you govern poorly. What makes us different: Two custom-built plugins power mechanics no other server has — weighted ranked-choice elections, impeachment petitions, secession coalitions, dynamic herb pricing, addiction and recovery cycles, and a political tension system where neglected citizens rebel spontaneously. 40+ custom biomes across all three dimensions. 11 RPG skills with mana abilities. 79 custom enchantments. 30+ brewing recipes with barrel aging. Daily quests, bounties, an auction house, and an economy built on a gold standard where every coin is backed by ore someone dug out of the ground. Five government types from Autocracy to Direct Democracy — each with real economic trade-offs. Scheduled weekend siege battles with plunder, occupation, and revolt mechanics. Resource surveys that make your town's location a strategic asset. Daily extraction limits that prevent monopolies and keep every resource decision meaningful. No pay-to-win. No minigames. No isolated features. Just deep, interconnected systems where politicians, farmers, warlords, traders, and bounty hunters all need each other.